Game Decisions

 Game Decisions


In this weeks pieces of text they included a video describing what is flow and investigating what is flow in game design. The readings also includes discussion about decision making in games also. This could include challenges that engage the player that can keep a player interested in the game they are playing and help improve a players skill also.

The main goal for a game designer would be to have the player gain a flow state. A flow state is essentially when the player begins to play the game and a large chunk of time passes without the player even realizing. This can be done by giving the player a challenge in front of them an example of this could be to a level or a goal for collecting a certain amount of objects in a set amount of time. The text also explains how the use of a flow chart can help visualize how difficult to make a challenge at certain parts of the game. By using a flow chart, this shows that at the beginning of a game the player will have a low amount of skill so the challenges should represent that. Over time the player gains more skill which then allows for the challenges to become more difficult.    

If I was to relate this back to my own game I should include a mechanic to the game which will keep the player interested and not bored and close the game down. This could be done by adding a timer in the corner to see how long they can play for before getting a game over. Or something similar but instead of time it could count distance just as an example. If I was to use the flow chart for my own game I would have the game obstacles coming at the player at a slow speed and over time the speed gradually gets faster      


Comments

  1. hey adam , great blog post .there is quite alot to game flow so its good u understand it all. Being able to relate what you read, back to your own game is a great idea and will probably help ur project a load when it comes to the overall gameplay of the game . the idea you have for having the obstacle pick up pace over time once the player gets better is a great idea.

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